Proposal for Gamification to Develop Reading Comprehension Skills
DOI:
https://doi.org/10.63278/jicrcr.vi.2691Abstract
This research focused on identifying interactive games related to reading comprehension. The general objective was to analyze the incidence of interactive games in strengthening reading comprehension in primary school children in Montería Colombia. Around this, a descriptive and interpretive qualitative research with a phenomenological approach was built. To collect the information, a survey with a Likert scale valid through Cronbach's Alpha was validated in a similar sample from another context, which was subsequently applied to the sample of 89 third grade students between the ages of 8 and 9, 29 parents of family and 7 teachers; 3 interactive games were played on three different platforms and the participants evaluated each of them. Subsequently, a content analysis instrument validated by experts was applied to complement the assessment of the 3 interactive games. From the results, one of them was selected, which is an application for tablets and smart phones called story games, and on this a didactic proposal was built for use in the classroom with third grade students.




